Good Strategy Bad Strategy by Richard Rumelt — book cover

Good Strategy Bad Strategy

Richard Rumelt · 2011

Strategy guru Richard Rumelt strips away the vision statements and buzzword bingo to reveal what real strategy actually is: a hard-nosed diagnosis of your single biggest challenge, a guiding policy for tackling it, and a tight set of coordinated actions that make it happen.

11 min read · 10 chapters · Business

Why it’s on the shelf

Cuts through fluff to define what real strategy is: diagnosis, guiding policy, and coherent action.

Three of the ideas you’ll keep

The Clif summary of Good Strategy Bad Strategy pulls out 7 insights. Here are the first three.

  1. Build every strategy on the 'kernel': a sharp diagnosis of the core challenge, a guiding policy for how you'll meet it, and coherent actions that actually carry it out. If one piece is missing, you don't have a strategy.
  2. Spot bad strategy by its four tells: fluff (dressing up the obvious in buzzwords), failure to face the real challenge, mistaking goals and wishes for a plan, and 'dog's dinner' objectives that don't connect to anything.
  3. Diagnose before you decide. Most of the work is figuring out what's really going on, simplifying a messy situation into one or two pivotal problems you can actually act on.

The other 4 — and the full 11-minute summary — are in the app.

What’s inside: 10 chapters

The whole summary runs about 11 minutes, read or listened to.

  1. What Good Strategy Actually Is
  2. The Four Hallmarks of Bad Strategy
  3. The Kernel: Diagnosis, Guiding Policy, Coherent Action
  4. Leverage: Concentrating Force on a Pivot Point
  5. Proximate Objectives: Pick a Target You Can Hit
  6. Chain-Link Systems: Mind Your Weakest Link
  7. Design, Focus, and the Power of Coherence
  8. Using Advantage, Dynamics, and Riding the Waves
  9. Inertia and Entropy: Your Rival's Weakness, Your Own Risk
  10. Thinking Like a Strategist

Finish Good Strategy Bad Strategy tonight.

Read or listen to the full summary in about 11 minutes, then keep the ideas with a minute of review a day. Start with the 2-minute quiz — no card required.